EPOK RUNTIME
epok::instrument::allocation::Request
Struct
Struct
Struct declared by the instrument-allocator module for the instrument allocator module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "instrument_allocator.hpp"
epok::instrument::allocation::Request& value = /* obtain a valid instance from your game */;Fields and constants
aggregate_limitExposes `aggregate_limit` on `epok::instrument::allocation::Request` for the instrument allocator module.FieldgenerationExposes `generation` on `epok::instrument::allocation::Request` for the instrument allocator module.Fieldinstance_limitExposes `instance_limit` on `epok::instrument::allocation::Request` for the instrument allocator module.FieldlayersExposes `layers` on `epok::instrument::allocation::Request` for the instrument allocator module.FieldownerExposes `owner` on `epok::instrument::allocation::Request` for the instrument allocator module.FieldpriorityExposes `priority` on `epok::instrument::allocation::Request` for the instrument allocator module.Field