EPOK RUNTIME
epok::InputLibrary
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::InputLibrary& value = /* obtain a valid instance from your game */;Static methods
analogPerforms `analog` as part of the gameplay api module.MethodaxisPerforms `axis` as part of the gameplay api module.MethodconnectedPerforms `connected` as part of the gameplay api module.Methodframe_pressedPerforms `frame pressed` as part of the gameplay api module.Methodframe_releasedPerforms `frame released` as part of the gameplay api module.MethodheldPerforms `held` as part of the gameplay api module.MethodpressedPerforms `pressed` as part of the gameplay api module.MethodreleasedPerforms `released` as part of the gameplay api module.Method