EPOK RUNTIME
epok::HudRenderer
Class
Class
Class declared by the hud module for native HUD layout, drawing and focus navigation.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "hud.hpp"
epok::HudRenderer& value = /* obtain a valid instance from your game */;Public methods
begin_textBegins text as part of native HUD layout, drawing and focus navigation.MethoddrawDraws draw as part of native HUD layout, drawing and focus navigation.Function templateglyphPerforms `glyph` as part of native HUD layout, drawing and focus navigation.MethodimagePerforms `image` as part of native HUD layout, drawing and focus navigation.MethodinitializePerforms `initialize` as part of native HUD layout, drawing and focus navigation.MethodinvalidateScene switches rebuild both parities; slot reuse alone is covered by the key.MethodrectanglePerforms `rectangle` as part of native HUD layout, drawing and focus navigation.Methodtexture_sizePerforms `texture size` as part of native HUD layout, drawing and focus navigation.Method