Epok Engine

EPOK RUNTIME

epok::GameplayTweenState

Struct

Struct

Layout is append-only: saved Blueprint graphs address split members by dotted name, so a member added at the end is simply absent from older graphs and takes its pin default there.

Namespace
epok
Header
utility.hpp
Include
#include "utility.hpp"
Module
utility
Source
runtime/utility.hpp:148

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "utility.hpp"

epok::GameplayTweenState& value = /* obtain a valid instance from your game */;

Fields and constants