EPOK RUNTIME
epok::GameplayTransitionSnapshot
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::GameplayTransitionSnapshot& value = /* obtain a valid instance from your game */;Fields and constants
audio_gainExposes `audio_gain` on `epok::GameplayTransitionSnapshot` for the gameplay api module.FieldbusyExposes `busy` on `epok::GameplayTransitionSnapshot` for the gameplay api module.FieldopacityExposes `opacity` on `epok::GameplayTransitionSnapshot` for the gameplay api module.FieldphaseExposes `phase` on `epok::GameplayTransitionSnapshot` for the gameplay api module.FieldpresentedExposes `presented` on `epok::GameplayTransitionSnapshot` for the gameplay api module.Field