EPOK RUNTIME
epok::GameplayTransitionOptions
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::GameplayTransitionOptions& value = /* obtain a valid instance from your game */;Fields and constants
blueExposes `blue` on `epok::GameplayTransitionOptions` for the gameplay api module.Fieldfade_in_msExposes `fade_in_ms` on `epok::GameplayTransitionOptions` for the gameplay api module.Fieldfade_out_msExposes `fade_out_ms` on `epok::GameplayTransitionOptions` for the gameplay api module.FieldgreenExposes `green` on `epok::GameplayTransitionOptions` for the gameplay api module.FieldredExposes `red` on `epok::GameplayTransitionOptions` for the gameplay api module.Field