EPOK RUNTIME
epok::GameplayEventQueue4
Struct
Struct
Struct declared by the utility module for the utility module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "utility.hpp"
epok::GameplayEventQueue4& value = /* obtain a valid instance from your game */;Fields and constants
countExposes `count` on `epok::GameplayEventQueue4` for the utility module.FielddroppedExposes `dropped` on `epok::GameplayEventQueue4` for the utility module.Fielditem0Exposes `item0` on `epok::GameplayEventQueue4` for the utility module.Fielditem1Exposes `item1` on `epok::GameplayEventQueue4` for the utility module.Fielditem2Exposes `item2` on `epok::GameplayEventQueue4` for the utility module.Fielditem3Exposes `item3` on `epok::GameplayEventQueue4` for the utility module.Field