EPOK RUNTIME
epok::GameplayCamera2D
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::GameplayCamera2D& value = /* obtain a valid instance from your game */;Fields and constants
positionExposes `position` on `epok::GameplayCamera2D` for the gameplay api module.FieldrotationExposes `rotation` on `epok::GameplayCamera2D` for the gameplay api module.Fieldviewport_heightExposes `viewport_height` on `epok::GameplayCamera2D` for the gameplay api module.Fieldviewport_widthExposes `viewport_width` on `epok::GameplayCamera2D` for the gameplay api module.Fieldviewport_xExposes `viewport_x` on `epok::GameplayCamera2D` for the gameplay api module.Fieldviewport_yExposes `viewport_y` on `epok::GameplayCamera2D` for the gameplay api module.FieldzoomExposes `zoom` on `epok::GameplayCamera2D` for the gameplay api module.Field