Epok Engine

EPOK RUNTIME

epok::FogEnvironment

Struct

Struct

Struct declared by the effects module for runtime effects and their deterministic playback state.

Namespace
epok
Header
effects.hpp
Include
#include "effects.hpp"
Module
effects
Source
runtime/effects.hpp:7

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "effects.hpp"

epok::FogEnvironment& value = /* obtain a valid instance from your game */;

Fields and constants