EPOK RUNTIME
epok::effects::Stats
Struct
Struct
Struct declared by the particle-effect-runtime module for runtime effects and their deterministic playback state.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "particle_effect_runtime.hpp"
epok::effects::Stats& value = /* obtain a valid instance from your game */;Fields and constants
activeExposes `active` on `epok::effects::Stats` for runtime effects and their deterministic playback state.Fieldactive_layersExposes `active_layers` on `epok::effects::Stats` for runtime effects and their deterministic playback state.FieldcancelledExposes `cancelled` on `epok::effects::Stats` for runtime effects and their deterministic playback state.Fieldclamped_ticksExposes `clamped_ticks` on `epok::effects::Stats` for runtime effects and their deterministic playback state.FieldcompletedExposes `completed` on `epok::effects::Stats` for runtime effects and their deterministic playback state.FielddroppedExposes `dropped` on `epok::effects::Stats` for runtime effects and their deterministic playback state.Fielddropped_burstsExposes `dropped_bursts` on `epok::effects::Stats` for runtime effects and their deterministic playback state.FieldpeakExposes `peak` on `epok::effects::Stats` for runtime effects and their deterministic playback state.Fieldpeak_layersExposes `peak_layers` on `epok::effects::Stats` for runtime effects and their deterministic playback state.FieldspawnedExposes `spawned` on `epok::effects::Stats` for runtime effects and their deterministic playback state.Field