EPOK RUNTIME
epok::effects::State
Enum
Enum
Enum declared by the particle-effect-runtime module for runtime effects and their deterministic playback state.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "particle_effect_runtime.hpp"
auto value = epok::effects::State::Cancelled;Values
CancelledNamed value `Cancelled` in `epok::effects::State`.Enum valueCompletedNamed value `Completed` in `epok::effects::State`.Enum valueDrainingNamed value `Draining` in `epok::effects::State`.Enum valueInvalidNamed value `Invalid` in `epok::effects::State`.Enum valuePlayingNamed value `Playing` in `epok::effects::State`.Enum value