EPOK RUNTIME
epok::effects::LayerDefinition
Struct
Struct
Struct declared by the particle-effect-runtime module for runtime effects and their deterministic playback state.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "particle_effect_runtime.hpp"
epok::effects::LayerDefinition& value = /* obtain a valid instance from your game */;Fields and constants
columnsExposes `columns` on `epok::effects::LayerDefinition` for runtime effects and their deterministic playback state.FieldemitterExposes `emitter` on `epok::effects::LayerDefinition` for runtime effects and their deterministic playback state.Fieldframe_ticksExposes `frame_ticks` on `epok::effects::LayerDefinition` for runtime effects and their deterministic playback state.FieldframesExposes `frames` on `epok::effects::LayerDefinition` for runtime effects and their deterministic playback state.FieldinitialExposes `initial` on `epok::effects::LayerDefinition` for runtime effects and their deterministic playback state.FieldslotExposes `slot` on `epok::effects::LayerDefinition` for runtime effects and their deterministic playback state.Field