EPOK RUNTIME
epok::effects::Asset
Struct
Struct
Struct declared by the particle-effect-runtime module for runtime effects and their deterministic playback state.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "particle_effect_runtime.hpp"
epok::effects::Asset& value = /* obtain a valid instance from your game */;Fields and constants
idExposes `id` on `epok::effects::Asset` for runtime effects and their deterministic playback state.Fieldlayer_countExposes `layer_count` on `epok::effects::Asset` for runtime effects and their deterministic playback state.FieldlayersExposes `layers` on `epok::effects::Asset` for runtime effects and their deterministic playback state.FieldseedExposes `seed` on `epok::effects::Asset` for runtime effects and their deterministic playback state.FieldtimelineExposes `timeline` on `epok::effects::Asset` for runtime effects and their deterministic playback state.Field