Epok Engine

EPOK RUNTIME

epok::EffectLayerHandle

Struct

Struct

This type only exists at runtime.

Namespace
epok
Header
effect_types.hpp
Include
#include "effect_types.hpp"
Module
effect-types
Source
runtime/effect_types.hpp:32

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "effect_types.hpp"

epok::EffectLayerHandle& value = /* obtain a valid instance from your game */;

Fields and constants