EPOK RUNTIME
epok::EffectLayer
Class
Class
Reflected through the same Clang catalog as behaviours.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "effect_types.hpp"
epok::EffectLayer& value = /* obtain a valid instance from your game */;Fields and constants
colorExposes `color` on `epok::EffectLayer` for runtime effects and their deterministic playback state.Fielddropped_requestsExposes `dropped_requests` on `epok::EffectLayer` for runtime effects and their deterministic playback state.FieldemitterExposes `emitter` on `epok::EffectLayer` for runtime effects and their deterministic playback state.FieldenabledExposes `enabled` on `epok::EffectLayer` for runtime effects and their deterministic playback state.FieldopacityExposes `opacity` on `epok::EffectLayer` for runtime effects and their deterministic playback state.FieldplayingExposes `playing` on `epok::EffectLayer` for runtime effects and their deterministic playback state.FieldpositionExposes `position` on `epok::EffectLayer` for runtime effects and their deterministic playback state.FieldrateExposes `rate` on `epok::EffectLayer` for runtime effects and their deterministic playback state.Fieldruntime_activeExposes `runtime_active` on `epok::EffectLayer` for runtime effects and their deterministic playback state.Fieldruntime_visibleExposes `runtime_visible` on `epok::EffectLayer` for runtime effects and their deterministic playback state.FieldsizeExposes `size` on `epok::EffectLayer` for runtime effects and their deterministic playback state.FieldspriteExposes `sprite` on `epok::EffectLayer` for runtime effects and their deterministic playback state.FieldvelocityExposes `velocity` on `epok::EffectLayer` for runtime effects and their deterministic playback state.Field