Epok Engine

EPOK RUNTIME

epok::debug_hud::State

Struct

Struct

Struct declared by the debug-hud module for native HUD layout, drawing and focus navigation.

Namespace
epok::debug_hud
Header
debug_hud.hpp
Include
#include "debug_hud.hpp"
Module
debug-hud
Source
runtime/debug_hud.hpp:18

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "debug_hud.hpp"

epok::debug_hud::State& value = /* obtain a valid instance from your game */;

Fields and constants