EPOK RUNTIME
epok::debug_hud::State
Struct
Struct
Struct declared by the debug-hud module for native HUD layout, drawing and focus navigation.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "debug_hud.hpp"
epok::debug_hud::State& value = /* obtain a valid instance from your game */;Fields and constants
dma_linesExposes `dma_lines` on `epok::debug_hud::State` for native HUD layout, drawing and focus navigation.Fielddma_pendingExposes `dma_pending` on `epok::debug_hud::State` for native HUD layout, drawing and focus navigation.Fielddma_registeredExposes `dma_registered` on `epok::debug_hud::State` for native HUD layout, drawing and focus navigation.Fielddma_startExposes `dma_start` on `epok::debug_hud::State` for native HUD layout, drawing and focus navigation.Fieldfps_tenthsExposes `fps_tenths` on `epok::debug_hud::State` for native HUD layout, drawing and focus navigation.Fieldframe_startExposes `frame_start` on `epok::debug_hud::State` for native HUD layout, drawing and focus navigation.FieldframesExposes `frames` on `epok::debug_hud::State` for native HUD layout, drawing and focus navigation.Fieldgeometry_linesExposes `geometry_lines` on `epok::debug_hud::State` for native HUD layout, drawing and focus navigation.FieldlettersExisting HUD font/CLUT in VRAM; fixed double-buffered packets, no heap.FieldpagesExposes `pages` on `epok::debug_hud::State` for native HUD layout, drawing and focus navigation.FieldrectanglesExposes `rectangles` on `epok::debug_hud::State` for native HUD layout, drawing and focus navigation.Fieldsample_vblankExposes `sample_vblank` on `epok::debug_hud::State` for native HUD layout, drawing and focus navigation.Fieldspu_bytesExposes `spu_bytes` on `epok::debug_hud::State` for native HUD layout, drawing and focus navigation.Field