EPOK RUNTIME
epok::CollisionHitSample
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::CollisionHitSample& value = /* obtain a valid instance from your game */;Fields and constants
actorExposes `actor` on `epok::CollisionHitSample` for the gameplay api module.FieldfractionExposes `fraction` on `epok::CollisionHitSample` for the gameplay api module.FieldhitExposes `hit` on `epok::CollisionHitSample` for the gameplay api module.FieldnormalExposes `normal` on `epok::CollisionHitSample` for the gameplay api module.FieldpointExposes `point` on `epok::CollisionHitSample` for the gameplay api module.Fieldstarted_insideExposes `started_inside` on `epok::CollisionHitSample` for the gameplay api module.Field