Epok Engine

EPOK RUNTIME

epok::ColliderEntry2D

Struct

Struct

One synchronized collider.

Namespace
epok
Header
world2d.hpp
Include
#include "world2d.hpp"
Module
world2d
Source
runtime/world2d.hpp:392

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "world2d.hpp"

epok::ColliderEntry2D& value = /* obtain a valid instance from your game */;

Fields and constants