EPOK RUNTIME
epok::ColliderEntry2D
Struct
Struct
One synchronized collider.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "world2d.hpp"
epok::ColliderEntry2D& value = /* obtain a valid instance from your game */;Fields and constants
activeExposes `active` on `epok::ColliderEntry2D` for the world2d module.FieldcolliderExposes `collider` on `epok::ColliderEntry2D` for the world2d module.FieldgenerationExposes `generation` on `epok::ColliderEntry2D` for the world2d module.FieldpositionExposes `position` on `epok::ColliderEntry2D` for the world2d module.Field