Epok Engine

EPOK RUNTIME

epok::Collider2D

Struct

Struct

---- 2D colliders -------------------------------------------------------------------- Semantics and deliberate limits: * A collider is placed by a world position plus `offset`, both in world axes.

Namespace
epok
Header
world2d.hpp
Include
#include "world2d.hpp"
Module
world2d
Source
runtime/world2d.hpp:301

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "world2d.hpp"

epok::Collider2D& value = /* obtain a valid instance from your game */;

Nested types

Fields and constants