EPOK RUNTIME
epok::ClassDescriptor
Struct
Struct
Cooked class table.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "object_model.hpp"
epok::ClassDescriptor& value = /* obtain a valid instance from your game */;Fields and constants
acquireExposes `acquire` on `epok::ClassDescriptor` for the object model module.FieldalignExposes `align` on `epok::ClassDescriptor` for the object model module.FieldcreateExposes `create` on `epok::ClassDescriptor` for the object model module.Fielddefault_componentExposes `default_component` on `epok::ClassDescriptor` for the object model module.Fielddefault_component_countExposes `default_component_count` on `epok::ClassDescriptor` for the object model module.FielddestroyExposes `destroy` on `epok::ClassDescriptor` for the object model module.FielddomainExposes `domain` on `epok::ClassDescriptor` for the object model module.FieldfamilyExposes `family` on `epok::ClassDescriptor` for the object model module.FieldflagsExposes `flags` on `epok::ClassDescriptor` for the object model module.FieldidExposes `id` on `epok::ClassDescriptor` for the object model module.Fieldowners_maskExposes `owners_mask` on `epok::ClassDescriptor` for the object model module.FieldparentExposes `parent` on `epok::ClassDescriptor` for the object model module.FieldreleaseExposes `release` on `epok::ClassDescriptor` for the object model module.FieldsizeExposes `size` on `epok::ClassDescriptor` for the object model module.Field