EPOK RUNTIME
epok::ChunkVisibility
Struct
Struct
Offline conservative interval masks for planes in object-local coordinates.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::ChunkVisibility& value = /* obtain a valid instance from your game */;Fields and constants
cacheExposes `cache` on `epok::ChunkVisibility` for frustum tests and chunk visibility.Fieldchunk_countExposes `chunk_count` on `epok::ChunkVisibility` for frustum tests and chunk visibility.FieldmasksExposes `masks` on `epok::ChunkVisibility` for frustum tests and chunk visibility.Fieldoffset_minExposes `offset_min` on `epok::ChunkVisibility` for frustum tests and chunk visibility.Fieldoffset_stepExposes `offset_step` on `epok::ChunkVisibility` for frustum tests and chunk visibility.FieldrowsExposes `rows` on `epok::ChunkVisibility` for frustum tests and chunk visibility.Fieldslab_countExposes `slab_count` on `epok::ChunkVisibility` for frustum tests and chunk visibility.FieldwordsExposes `words` on `epok::ChunkVisibility` for frustum tests and chunk visibility.Field