EPOK RUNTIME
epok::AudioSource
Struct
Struct
Struct declared by the epok module for the epok module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::AudioSource& value = /* obtain a valid instance from your game */;Fields and constants
clipExposes `clip` on `epok::AudioSource` for the epok module.FieldenabledExposes `enabled` on `epok::AudioSource` for the epok module.FieldpitchExposes `pitch` on `epok::AudioSource` for the epok module.Fieldplay_on_startExposes `play_on_start` on `epok::AudioSource` for the epok module.FieldpriorityExposes `priority` on `epok::AudioSource` for the epok module.FieldvolumeExposes `volume` on `epok::AudioSource` for the epok module.Field