EPOK RUNTIME
epok::AudioClip
Struct
Struct
Struct declared by the audio module for SPU sound playback and voice ownership.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "audio.hpp"
epok::AudioClip& value = /* obtain a valid instance from your game */;Fields and constants
dataExposes `data` on `epok::AudioClip` for SPU sound playback and voice ownership.FieldloopingExposes `looping` on `epok::AudioClip` for SPU sound playback and voice ownership.FieldmusicExposes `music` on `epok::AudioClip` for SPU sound playback and voice ownership.FieldrateExposes `rate` on `epok::AudioClip` for SPU sound playback and voice ownership.FieldsequenceExposes `sequence` on `epok::AudioClip` for SPU sound playback and voice ownership.FieldsizeExposes `size` on `epok::AudioClip` for SPU sound playback and voice ownership.Field