EPOK RUNTIME
epok::Animator
Struct
Struct
Struct declared by the epok module for the epok module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::Animator& value = /* obtain a valid instance from your game */;Fields and constants
clipExposes `clip` on `epok::Animator` for the epok module.FieldenabledExposes `enabled` on `epok::Animator` for the epok module.FieldloopingExposes `looping` on `epok::Animator` for the epok module.FieldmodelExposes `model` on `epok::Animator` for the epok module.FieldplayingExposes `playing` on `epok::Animator` for the epok module.FieldticksExposes `ticks` on `epok::Animator` for the epok module.Field