EPOK RUNTIME
epok::AnimationClip
Struct
Struct
Struct declared by the epok module for the epok module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::AnimationClip& value = /* obtain a valid instance from your game */;Fields and constants
framesExposes `frames` on `epok::AnimationClip` for the epok module.FieldnameExposes `name` on `epok::AnimationClip` for the epok module.FieldtracksExposes `tracks` on `epok::AnimationClip` for the epok module.Fieldvertex_dataExposes `vertex_data` on `epok::AnimationClip` for the epok module.Fieldvertex_framesExposes `vertex_frames` on `epok::AnimationClip` for the epok module.Field