Epok Engine

EPOK RUNTIME

epok::Affine2D

Struct

Struct

2x3 affine matrix: linear part `m` (rotation and scale, shear when inherited) plus the translation `t`.

Namespace
epok
Header
world2d.hpp
Include
#include "world2d.hpp"
Module
world2d
Source
runtime/world2d.hpp:137

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "world2d.hpp"

epok::Affine2D& value = /* obtain a valid instance from your game */;

Fields and constants

Public methods

Static methods