EPOK RUNTIME
epok::Affine2D
Struct
Struct
2x3 affine matrix: linear part `m` (rotation and scale, shear when inherited) plus the translation `t`.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "world2d.hpp"
epok::Affine2D& value = /* obtain a valid instance from your game */;