EPOK RUNTIME
epok::ActorTable
Struct
Struct
Struct declared by the actor-tables module for the actor tables module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "actor_tables.hpp"
epok::ActorTable& value = /* obtain a valid instance from your game */;Fields and constants
actorsExposes `actors` on `epok::ActorTable` for the actor tables module.Fieldbind_referenceExposes `bind_reference` on `epok::ActorTable` for the actor tables module.FieldcountExposes `count` on `epok::ActorTable` for the actor tables module.Fieldreference_countExposes `reference_count` on `epok::ActorTable` for the actor tables module.FieldreferencesExposes `references` on `epok::ActorTable` for the actor tables module.Fieldscene_script_classExposes `scene_script_class` on `epok::ActorTable` for the actor tables module.Field