EPOK RUNTIME
epok::ActorStats
Struct
Struct
Struct declared by the actor-tables module for the actor tables module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "actor_tables.hpp"
epok::ActorStats& value = /* obtain a valid instance from your game */;Fields and constants
actorsExposes `actors` on `epok::ActorStats` for the actor tables module.FieldaliveExposes `alive` on `epok::ActorStats` for the actor tables module.Fieldbanks_loadedExposes `banks_loaded` on `epok::ActorStats` for the actor tables module.FieldcomponentsExposes `components` on `epok::ActorStats` for the actor tables module.FielddeferredExposes `deferred` on `epok::ActorStats` for the actor tables module.FieldpeakExposes `peak` on `epok::ActorStats` for the actor tables module.FieldrejectedExposes `rejected` on `epok::ActorStats` for the actor tables module.Fieldscene_scriptsExposes `scene_scripts` on `epok::ActorStats` for the actor tables module.FieldspawnedExposes `spawned` on `epok::ActorStats` for the actor tables module.Field