EPOK RUNTIME
epok::ActorSpawnRequest
Struct
Struct
One spawn request.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "object_model.hpp"
epok::ActorSpawnRequest& value = /* obtain a valid instance from your game */;Fields and constants
activeExposes `active` on `epok::ActorSpawnRequest` for the object model module.Fieldlogical_parentExposes `logical_parent` on `epok::ActorSpawnRequest` for the object model module.FieldnameExposes `name` on `epok::ActorSpawnRequest` for the object model module.FieldtypeExposes `type` on `epok::ActorSpawnRequest` for the object model module.Field