EPOK RUNTIME
epok::ActorPrototype
Struct
Struct
Struct declared by the actor-tables module for the actor tables module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "actor_tables.hpp"
epok::ActorPrototype& value = /* obtain a valid instance from your game */;Fields and constants
configure_servicesExposes `configure_services` on `epok::ActorPrototype` for the actor tables module.FieldcountExposes `count` on `epok::ActorPrototype` for the actor tables module.FielddataExposes `data` on `epok::ActorPrototype` for the actor tables module.FieldtableExposes `table` on `epok::ActorPrototype` for the actor tables module.Field