When it helps
Use this named value instead of a raw number so intent stays visible in game code and debugger output.
EPOK RUNTIME
Enum value
Named value `None` in `epok::TweenLoop`.
None = 0Named value `None` in `epok::TweenLoop`.
#include "utility.hpp"
auto value = epok::TweenLoop::None;Use this named value instead of a raw number so intent stays visible in game code and debugger output.
Treat the numeric value as an implementation detail unless a file or hardware format explicitly requires it.
Declared in runtime/utility.hpp:16