When it helps
Use this member when you need direct access to the state represented by its declared type.
EPOK RUNTIME
Field
Exposes `layer` on the `epok::timeline` namespace for fixed-step simulation time and frame timing.
EffectLayerHandle layerExposes `layer` on the `epok::timeline` namespace for fixed-step simulation time and frame timing.
#include "timeline_runtime.hpp"
auto value = epok::timeline::BoundTarget::(anonymous union at runtime/timeline_runtime.hpp:14:5)::layer;Use this member when you need direct access to the state represented by its declared type.
Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.
Declared in runtime/timeline_runtime.hpp:14