When it helps
Use this member when you need direct access to the state represented by its declared type.
EPOK RUNTIME
Field
Exposes `gameplay_requests` on `epok::StreamingStats` for bounded CD or PC geometry-page streaming.
uint32_t gameplay_requestsExposes `gameplay_requests` on `epok::StreamingStats` for bounded CD or PC geometry-page streaming.
#include "streaming.hpp"
epok::StreamingStats& object = /* obtain a valid instance */;
auto value = object.gameplay_requests;
// When mutation is valid for this object:
// object.gameplay_requests = replacement;Use this member when you need direct access to the state represented by its declared type.
Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.
Declared in runtime/streaming.hpp:27