When it helps
Use this member when you need direct access to the state represented by its declared type.
EPOK RUNTIME
Variable
Exposes `scene_stats` on the `epok` namespace for scene lifecycle and scene-stack control.
SceneStats scene_statsExposes `scene_stats` on the `epok` namespace for scene lifecycle and scene-stack control.
#include "scene_service.hpp"
auto value = epok::scene_stats;Use this member when you need direct access to the state represented by its declared type.
Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.
Declared in runtime/scene_service.hpp:4