Epok Engine

EPOK RUNTIME

epok::psx_audio::physical

Variable

Variable

Exposes `physical` on the `epok::psx_audio` namespace for the sequence service module.

Belongs to
epok::psx_audio
Header
sequence_service.hpp

Declaration

Declaration
Physical physical[24]

Exposes `physical` on the `epok::psx_audio` namespace for the sequence service module.

Type
Physical[24]
Storage
Namespace scope

Example

C++ example
#include "sequence_service.hpp"

auto firstValue = epok::psx_audio::physical[0];

// When mutation is valid for this object:
// epok::psx_audio::physical[0] = replacement;

When it helps

Use this member when you need direct access to the state represented by its declared type.

Trade-offs and warnings

Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.

Declared in runtime/sequence_service.hpp:49