Epok Engine

EPOK RUNTIME

epok::pending_transition

Variable

Variable

Exposes `pending_transition` on the `epok` namespace for scene lifecycle and scene-stack control.

Belongs to
epok
Header
scene_service.hpp

Declaration

Declaration
TransitionState pending_transition

Exposes `pending_transition` on the `epok` namespace for scene lifecycle and scene-stack control.

Type
TransitionState
Storage
Namespace scope

Example

C++ example
#include "scene_service.hpp"

auto value = epok::pending_transition;

When it helps

Use this member when you need direct access to the state represented by its declared type.

Trade-offs and warnings

Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.

Declared in runtime/scene_service.hpp:9