When it helps
Use this named value instead of a raw number so intent stays visible in game code and debugger output.
EPOK RUNTIME
Enum value
Named value `Ready` in `epok::MeshDataState`.
Ready = 2Named value `Ready` in `epok::MeshDataState`.
#include "epok.hpp"
auto value = epok::MeshDataState::Ready;Use this named value instead of a raw number so intent stays visible in game code and debugger output.
Treat the numeric value as an implementation detail unless a file or hardware format explicitly requires it.
Declared in runtime/epok.hpp:150