Epok Engine

EPOK RUNTIME

epok::MeshDataState::Ready

Enum value

Enum value

Named value `Ready` in `epok::MeshDataState`.

Belongs to
epok::MeshDataState
Header
epok.hpp

Declaration

Declaration
Ready = 2

Named value `Ready` in `epok::MeshDataState`.

Type
epok::MeshDataState
Value
2
Storage
Per instance

Example

C++ example
#include "epok.hpp"

auto value = epok::MeshDataState::Ready;

When it helps

Use this named value instead of a raw number so intent stays visible in game code and debugger output.

Trade-offs and warnings

Treat the numeric value as an implementation detail unless a file or hardware format explicitly requires it.

Declared in runtime/epok.hpp:150