When it helps
Use this named value instead of a raw number so intent stays visible in game code and debugger output.
EPOK RUNTIME
Enum value
Named value `RightX` in `epok::Axis`.
RightX = 2Named value `RightX` in `epok::Axis`.
#include "input.hpp"
auto value = epok::Axis::RightX;Use this named value instead of a raw number so intent stays visible in game code and debugger output.
Treat the numeric value as an implementation detail unless a file or hardware format explicitly requires it.
Declared in runtime/input.hpp:11