Why use it
It provides direct, allocation-conscious access to the world2d module. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 1 overload
Clamps into the documented range instead of rejecting.
inline void transform2d_clamp(Transform2D& transform)Clamps into the documented range instead of rejecting.
| Parameter | Type | Meaning |
|---|---|---|
transform | Transform2D & | Value supplied for transform. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "world2d.hpp"
// Assume these named values have been initialized with valid data:
// Transform2D & transform
epok::transform2d_clamp(transform);It provides direct, allocation-conscious access to the world2d module. No exception-based error path is implied by the signature.
Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/world2d.hpp:60
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