Why use it
It provides direct, allocation-conscious access to fixed-step simulation time and frame timing. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 1 overload
Starts components as part of fixed-step simulation time and frame timing.
inline void start_components()Starts components as part of fixed-step simulation time and frame timing.
This overload takes no parameters.
Returns: Nothing (void).
#include "timeline_service.hpp"
epok::timeline::start_components();It provides direct, allocation-conscious access to fixed-step simulation time and frame timing. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/timeline_service.hpp:41
aabb_may_touchPerforms `aabb may touch` as part of bounded AABB collision queries and movement.Function templateaabb_overlapPerforms `aabb overlap` as part of bounded AABB collision queries and movement.Function templateaabb2d_containsPerforms `aabb2d contains` as part of the world2d module.Functionaabb2d_overlapPerforms `aabb2d overlap` as part of the world2d module.Functionaabb2d_touchPerforms `aabb2d touch` as part of the world2d module.Functionaabb2d_translatedPerforms `aabb2d translated` as part of the world2d module.Functionactivate_texture_bankPerforms `activate texture bank` as part of the epok module.Functionactive_cameraPerforms `active camera` as part of the epok module.Functionactor_for_slotPerforms `actor for slot` as part of the actor tables module.Functionallocate_actor_dataPerforms `allocate actor data` as part of the epok module.Functionattach_componentSpatial attachment between components of the same domain.Functionaudio_initializePerforms `audio initialize` as part of SPU sound playback and voice ownership.Function