Epok Engine

EPOK RUNTIME

epok::timeline::configure

Function · 1 overload

Function

Performs `configure` as part of fixed-step simulation time and frame timing.

Belongs to
epok::timeline
Header
timeline_service.hpp
Overloads
1

Declaration

Declaration
inline Component* configure(DataHandle owner,const Asset& asset,bool enabled,bool automatic)

Performs `configure` as part of fixed-step simulation time and frame timing.

ParameterTypeMeaning
ownerDataHandleValue supplied for owner. Keep referenced or pointed-to data valid for the complete call.
assetconst Asset &Value supplied for asset. Keep referenced or pointed-to data valid for the complete call.
enabledboolValue supplied for enabled. Keep referenced or pointed-to data valid for the complete call.
automaticboolValue supplied for automatic. Keep referenced or pointed-to data valid for the complete call.

Returns: Component *. Check the value before continuing when it represents success, availability or a resource handle.

Example

C++ example
#include "timeline_service.hpp"

// Assume these named values have been initialized with valid data:
// DataHandle owner
// const Asset & asset
// bool enabled
// bool automatic

auto result = epok::timeline::configure(owner, asset, enabled, automatic);

Why use it

It provides direct, allocation-conscious access to fixed-step simulation time and frame timing. No exception-based error path is implied by the signature.

Trade-offs and warnings

Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.

Declared in runtime/timeline_service.hpp:22

Related members