Why use it
The method is `const`, so it does not mutate the object through this API surface. The boolean result makes success, availability or state explicit without exceptions.
EPOK RUNTIME
Method · 1 overload
Performs `same sink` as part of fixed-step simulation time and frame timing.
bool same_sink(const BoundTarget& other)constPerforms `same sink` as part of fixed-step simulation time and frame timing.
| Parameter | Type | Meaning |
|---|---|---|
other | const BoundTarget & | Value supplied for other. Keep referenced or pointed-to data valid for the complete call. |
Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.
#include "timeline_runtime.hpp"
// Assume these named values have been initialized with valid data:
// const BoundTarget & other
epok::timeline::BoundTarget& object = /* obtain a valid instance */;
auto result = object.same_sink(other);The method is `const`, so it does not mutate the object through this API surface. The boolean result makes success, availability or state explicit without exceptions.
Check the return value; `false` is part of normal control flow for many PSX resource operations. This is classified as **Engine internal**. Prefer a higher-level Epok service unless you need this exact control. Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/timeline_runtime.hpp:32
activePerforms `active` as part of fixed-step simulation time and frame timing.MethodBoundTargetConstructs `epok::timeline::BoundTarget` for fixed-step simulation time and frame timing.constructordataPerforms `data` as part of fixed-step simulation time and frame timing.Methoddata_slotPerforms `data slot` as part of fixed-step simulation time and frame timing.Methodeffect_layerPerforms `effect layer` as part of fixed-step simulation time and frame timing.MethodgetReturns get as part of fixed-step simulation time and frame timing.Methodoperator ObjectIdPerforms `operator object id` as part of fixed-step simulation time and frame timing.Conversion operatorsamePerforms `same` as part of fixed-step simulation time and frame timing.MethodvalidPerforms `valid` as part of fixed-step simulation time and frame timing.MethodvisiblePerforms `visible` as part of fixed-step simulation time and frame timing.Method