Why use it
It provides direct, allocation-conscious access to sprites, flipbooks and screen-facing rendering. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 1 overload
Performs `plane` as part of sprites, flipbooks and screen-facing rendering.
inline Affine<Fixed> plane(const Sprite& sprite,const Affine<Fixed>& world,const Affine<Fixed>& view)Performs `plane` as part of sprites, flipbooks and screen-facing rendering.
| Parameter | Type | Meaning |
|---|---|---|
sprite | const Sprite & | Value supplied for sprite. Keep referenced or pointed-to data valid for the complete call. |
world | const Affine<Fixed> & | Value supplied for world. Keep referenced or pointed-to data valid for the complete call. |
view | const Affine<Fixed> & | Value supplied for view. Keep referenced or pointed-to data valid for the complete call. |
Returns: Affine<Fixed>. Check the value before continuing when it represents success, availability or a resource handle.
#include "sprites.hpp"
// Assume these named values have been initialized with valid data:
// const Sprite & sprite
// const Affine<Fixed> & world
// const Affine<Fixed> & view
auto result = epok::sprite_detail::plane(sprite, world, view);It provides direct, allocation-conscious access to sprites, flipbooks and screen-facing rendering. No exception-based error path is implied by the signature.
Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/sprites.hpp:10
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