Why use it
The boolean result makes success, availability or state explicit without exceptions.
EPOK RUNTIME
Function · 1 overload
Performs `skeletal world point` as part of the epok module.
bool skeletal_world_point(const ActorData& entity,const Fixed* model,Fixed* world)Performs `skeletal world point` as part of the epok module.
| Parameter | Type | Meaning |
|---|---|---|
entity | const ActorData & | Value supplied for entity. Keep referenced or pointed-to data valid for the complete call. |
model | const Fixed * | Value supplied for model. Keep referenced or pointed-to data valid for the complete call. |
world | Fixed * | Value supplied for world. Keep referenced or pointed-to data valid for the complete call. |
Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.
#include "epok.hpp"
// Assume these named values have been initialized with valid data:
// const ActorData & entity
// const Fixed * model
// Fixed * world
auto result = epok::skeletal_world_point(entity, model, world);The boolean result makes success, availability or state explicit without exceptions.
Check the return value; `false` is part of normal control flow for many PSX resource operations. Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/epok.hpp:303
aabb_may_touchPerforms `aabb may touch` as part of bounded AABB collision queries and movement.Function templateaabb_overlapPerforms `aabb overlap` as part of bounded AABB collision queries and movement.Function templateaabb2d_containsPerforms `aabb2d contains` as part of the world2d module.Functionaabb2d_overlapPerforms `aabb2d overlap` as part of the world2d module.Functionaabb2d_touchPerforms `aabb2d touch` as part of the world2d module.Functionaabb2d_translatedPerforms `aabb2d translated` as part of the world2d module.Functionactivate_texture_bankPerforms `activate texture bank` as part of the epok module.Functionactive_cameraPerforms `active camera` as part of the epok module.Functionactor_for_slotPerforms `actor for slot` as part of the actor tables module.Functionallocate_actor_dataPerforms `allocate actor data` as part of the epok module.Functionattach_componentSpatial attachment between components of the same domain.Functionaudio_initializePerforms `audio initialize` as part of SPU sound playback and voice ownership.Function