Epok Engine

EPOK RUNTIME

epok::sequence_play

Function · 1 overload

Function

Performs `sequence play` as part of the sequence service module.

Belongs to
epok
Header
sequence_service.hpp
Overloads
1

Declaration

Declaration
inline void sequence_play(AudioSource* source)

Performs `sequence play` as part of the sequence service module.

ParameterTypeMeaning
sourceAudioSource *Value supplied for source. Keep referenced or pointed-to data valid for the complete call.

Returns: Nothing (void).

Example

C++ example
#include "sequence_service.hpp"

// Assume these named values have been initialized with valid data:
// AudioSource * source

epok::sequence_play(source);

Why use it

It provides direct, allocation-conscious access to the sequence service module. No exception-based error path is implied by the signature.

Trade-offs and warnings

Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.

Declared in runtime/sequence_service.hpp:249

Related members