Why use it
Template dispatch is resolved at compile time and normally adds no runtime indirection.
EPOK RUNTIME
Function template · 1 overload
Split at texture wrap boundaries before converting UV to 8-bit page pixels.
template<class Emit>void scroll_triangle(const UvVertex* input,const int32_t* speed,uint32_t ticks,Emit emit)Split at texture wrap boundaries before converting UV to 8-bit page pixels.
| Parameter | Type | Meaning |
|---|---|---|
input | const UvVertex * | Value supplied for input. Keep referenced or pointed-to data valid for the complete call. |
speed | const int32_t * | Value supplied for speed. Keep referenced or pointed-to data valid for the complete call. |
ticks | uint32_t | Value supplied for ticks. Keep referenced or pointed-to data valid for the complete call. |
emit | Emit | Value supplied for emit. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "effects.hpp"
// Replace these template arguments with types or values accepted by the declaration:
// Emit
// Assume these named values have been initialized with valid data:
// const UvVertex * input
// const int32_t * speed
// uint32_t ticks
// Emit emit
epok::scroll_triangle<Emit>(input, speed, ticks, emit);Template dispatch is resolved at compile time and normally adds no runtime indirection.
Every instantiated type must satisfy the header's compile-time requirements; extra instantiations can increase code size. Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/effects.hpp:17
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