Epok Engine

EPOK RUNTIME

epok::SceneComponent3D::teleport

Method · 1 overload

Method

Performs `teleport` as part of the object model module.

Belongs to
epok::SceneComponent3D
Header
object_model.hpp
Overloads
1

Declaration

Declaration
void teleport(Fixed x,Fixed y,Fixed z)

Performs `teleport` as part of the object model module.

ParameterTypeMeaning
xFixedValue supplied for x. Keep referenced or pointed-to data valid for the complete call.
yFixedValue supplied for y. Keep referenced or pointed-to data valid for the complete call.
zFixedValue supplied for z. Keep referenced or pointed-to data valid for the complete call.

Returns: Nothing (void).

Example

C++ example
#include "object_model.hpp"

// Assume these named values have been initialized with valid data:
// Fixed x
// Fixed y
// Fixed z

epok::SceneComponent3D& object = /* obtain a valid instance */;

object.teleport(x, y, z);

Why use it

It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/object_model.hpp:559

Related members