Why use it
It provides direct, allocation-conscious access to the epok module. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 1 overload
One synchronized world snapshot for independent queries.
void raycast_batch(const RaycastQuery* queries,SpatialHit* results,size_t count,uint32_t mask=0xffffffffu,const ActorData* ignore=nullptr,bool triggers=false)One synchronized world snapshot for independent queries.
| Parameter | Type | Meaning |
|---|---|---|
queries | const RaycastQuery * | Value supplied for queries. Keep referenced or pointed-to data valid for the complete call. |
results | SpatialHit * | Value supplied for results. Keep referenced or pointed-to data valid for the complete call. |
count | size_t | Value supplied for count. Keep referenced or pointed-to data valid for the complete call. |
mask | uint32_t | Value supplied for mask. Keep referenced or pointed-to data valid for the complete call. |
ignore | const ActorData * | Value supplied for ignore. Keep referenced or pointed-to data valid for the complete call. |
triggers | bool | Value supplied for triggers. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "epok.hpp"
// Assume these named values have been initialized with valid data:
// const RaycastQuery * queries
// SpatialHit * results
// size_t count
// uint32_t mask
// const ActorData * ignore
// bool triggers
epok::raycast_batch(queries, results, count, mask, ignore, triggers);It provides direct, allocation-conscious access to the epok module. No exception-based error path is implied by the signature.
Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/epok.hpp:292
aabb_may_touchPerforms `aabb may touch` as part of bounded AABB collision queries and movement.Function templateaabb_overlapPerforms `aabb overlap` as part of bounded AABB collision queries and movement.Function templateaabb2d_containsPerforms `aabb2d contains` as part of the world2d module.Functionaabb2d_overlapPerforms `aabb2d overlap` as part of the world2d module.Functionaabb2d_touchPerforms `aabb2d touch` as part of the world2d module.Functionaabb2d_translatedPerforms `aabb2d translated` as part of the world2d module.Functionactivate_texture_bankPerforms `activate texture bank` as part of the epok module.Functionactive_cameraPerforms `active camera` as part of the epok module.Functionactor_for_slotPerforms `actor for slot` as part of the actor tables module.Functionallocate_actor_dataPerforms `allocate actor data` as part of the epok module.Functionattach_componentSpatial attachment between components of the same domain.Functionaudio_initializePerforms `audio initialize` as part of SPU sound playback and voice ownership.Function