Why use it
It provides direct, allocation-conscious access to Geometry Transformation Engine math and register operations. No exception-based error path is implied by the signature.
EPOK RUNTIME
Function · 1 overload
Camera output is Q8 with Y up.
inline void project_geometry_vertex(const int16_t* vertex,const int32_t* offset,int32_t* camera,uint32_t& screen,uint32_t& flags)Camera output is Q8 with Y up.
| Parameter | Type | Meaning |
|---|---|---|
vertex | const int16_t * | Value supplied for vertex. Keep referenced or pointed-to data valid for the complete call. |
offset | const int32_t * | Value supplied for offset. Keep referenced or pointed-to data valid for the complete call. |
camera | int32_t * | Value supplied for camera. Keep referenced or pointed-to data valid for the complete call. |
screen | uint32_t & | Value supplied for screen. Keep referenced or pointed-to data valid for the complete call. |
flags | uint32_t & | Value supplied for flags. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "gte_geometry.hpp"
// Assume these named values have been initialized with valid data:
// const int16_t * vertex
// const int32_t * offset
// int32_t * camera
// uint32_t & screen
// uint32_t & flags
epok::project_geometry_vertex(vertex, offset, camera, screen, flags);It provides direct, allocation-conscious access to Geometry Transformation Engine math and register operations. No exception-based error path is implied by the signature.
Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/gte_geometry.hpp:77
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