Why use it
It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.
EPOK RUNTIME
Method · 1 overload
Starts play as part of the object model module.
void play()Starts play as part of the object model module.
This overload takes no parameters.
Returns: Nothing (void).
#include "object_model.hpp"
epok::ParticleEmitterComponent& object = /* obtain a valid instance */;
object.play();It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/object_model.hpp:834
burstPerforms `burst` as part of the object model module.Methodclass_idPerforms `class id` as part of the object model module.Methodentity_slotPerforms `entity slot` as part of the object model module.Methodset_enabledSets enabled as part of the object model module.Methodset_lifetimeSets lifetime as part of the object model module.Methodset_max_particlesSets max particles as part of the object model module.Methodset_rateSets rate as part of the object model module.MethodstatePerforms `state` as part of the object model module.MethodstopStops stop as part of the object model module.Method